


FIxes : 


1. ALOT of floating objects at the pier >:( (no more floating, and numerous other objects "3D frame'd" :P), and correct placement of style shed's in town etc.

2. RPG guy after the tunnel removed. (reason = annoying)

3. Alot of the "WOOHOO, that's an explosion" and "RPG RPG" wacs removed (reason = annoying), some other wacs added. 
4. Soundmarker is realistic, no crowdsounds when nobody around.

5. Overlapping problems fixed.

6. Improved Strafingrun at airbase.



:o, its a bit late update, but inuyasha's review on the map, And 7>Snake's reply made me spend some hours on it. Its still a map that use the objects limit, so there might get lag, (specially when approaching the city from the desert), some ppl have problem with lag, all i gotta say to this, is that i build the map on a 1.5 ghz and 32 mb GF3 and 128 SDD Ram, and i had no problem's ingame at all.

U.F.F.E




